Inverse Kinematics -or IK for short- are a series of equations that can be used to calculate the most efficient position and angle for each bone in a limb, given a desired ending point. In other words, IK is math that lets animators puppet limbs without messing with individual joints.
Block Breaker was the first game I designed for LUMO without client input or management oversight. In many ways, it was “my” first game. The concept is relatively simple; the player throws balls at the game projected on a wall, and wherever the system detects a ball hitting, it destroys
About a year and a half ago, the company I was working at, LUMO Interactive, was contracted by Amazon to create a couple of games to be used in their “Treasure Truck” campaigns. Each of the games was intended to be displayed on touchscreens set up alongside the eponymous Treasure
Sometimes plain old text isn’t enough to describe your project. 2-Dimensional text has a hard time conveying the kind of dynamic motion and energy some games have. Luckily, we have more than 2 dimensions to work with. More specifically, we have 3. 3D, that is. These are a couple title
The second game of the ill-fated Xenobots series was made as a direct response to COVID19, as with most things in the last couple of years. The idea was simply to teach children about the basic premise and logic of social distancing, without having to sit them down and spell
This was to be the first in a LUMOplay-exclusive series of games branded as “Xenobot” games. Hammy was one such Xenobot, and was one of only two to get an actual game before the series was shelved in favor of other ventures. The game itself is a floor-based experience, wherein