game design

Whether simple shape-matching mini-games or full-on virtual experiences, I can do that. Skilled in Unity and C#, and experienced in working with version management and dealing with production deadlines.

3d design

What’s a game without cool stuff in it, right? I’m most skilled in hard-surface modelling -robots and machines especially- but I’m more than capable of creating whatever you need to make your world a fuller one.

Animation

And, of course, everything’s cooler when it moves. Steam valves rattling and shaking in their casings? A wild animal stalking slowly through the brush. Or a character waving a friendly gesture? All this and more!

Dec
29

Experimenting with Inverse Kinematics

Inverse Kinematics -or IK for short- are a series of equations that can be used to calculate the most efficient position and angle for each bone in a limb, given a desired ending point. In other words, IK is math that lets animators puppet limbs without messing with individual joints.

Dec
26

Block Breaker

Block Breaker was the first game I designed for LUMO without client input or management oversight. In many ways, it was “my” first game. The concept is relatively simple; the player throws balls at the game projected on a wall, and wherever the system detects a ball hitting, it destroys

Dec
24

Amazon Treasure Truck

About a year and a half ago, the company I was working at, LUMO Interactive, was contracted by Amazon to create a couple of games to be used in their “Treasure Truck” campaigns. Each of the games was intended to be displayed on touchscreens set up alongside the eponymous Treasure